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User Interface (UI)[]
Tera introduces two UIs for the non-targeting combat system. The first UI is the Movement UI, the second is the Management UI. To toggle between the UIs use the "Alt"-key or the "Esc"-key.
Source(s): User Interface
Movement UI[]
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Source(s): User Interface
Status Bar | Displays your hit points and mana points .Above that bar are buffs; the swords signifying whether the player is in combat or not and the heart signifying the character’s “condition”. (Condition is another topic all together!) |
Action Bar | If you view the picture full-sized, you will see that the top row contains mouse keybinds. Your initial attack is mapped to left-click and your dodge/block/heal is spacebar. You can move your skills to any of the squares, but you cannot remap the square’s bind itself at this time. |
Quest Log | As in most MMOs, in TERA, quests line up along the right side of your screen as you receive them. |
Map | A tiny transparent map. This can be closed or moved in the next “mode” I will discuss |
Source(s): User Interface
Management UI[]
As you can see, you are also able to move a few UI components in this mode, such as the quest box, transparent minimap, and chat box.
Source(s): User Interface
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Source(s): User Interface
Menu | It displays the keybinds (currently not re-bindable) for things like your inventory and character pane. |
Daily Life | The daily life includes friends list and trade options |
System Config | The system config menu contains logout options and gameplay options. |
Area's Completed Quests Status | A pane that depicts how much of an area's quests you've completed. |
Source(s): User Interface