Tera Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Tera Wiki
m
 
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  +
{{Classbox
{{class}}
 
  +
|image= file:Priest.png
{| style="width: 60%;"
 
 
}}
| [[Image:Priesticon.png]]
 
  +
{|
| ''"Divine warriors blessed by the Gods."''
 
  +
'''Armor''': Cloth<br>
  +
'''Weapon''': Staff<br>
  +
'''Main Role''': Healing<br>
  +
'''Difficulty''': [[Image:star.png]][[Image:star.png]][[Image:star.png]]<br>
 
|}
 
|}
 
{{quote|Divine warriors blessed by the Gods.}}
{{clear}}
 
The priests, devout worshipers of [[Yurian]], the God of Justice, are able to heal and protect their allies in battle. Priests rely solely on Yurian and their blessed power, rather than heavy armor and weaponry. Their unshakable faith, however, can become a downfall for they rely only on their God and power.
 
   
 
The priests, devout worshipers of [[Yurian]], the God of Justice, are able to heal and protect their allies in battle. Priests rely solely on [[Yurian]] and their blessed power, rather than heavy armor and weaponry. Their unshakable faith, however, can become a downfall for they rely only on their God and power. They reject heavy armor and weaponry in return for the potent tools of their deity. As long as the divine connection remains strong, priests are resolute in battle.<br>
   
 
== Mechanics and Skills ==
 
== Mechanics and Skills ==
  +
'''Heals & Party Utilities:'''<br>
Receiving protection from the gods, priests stay close to their allies to protect them. This class has the ability to heal its allies and to debuff their enemies in order to make battle safer.
 
  +
By drawing on the power of the Gods, a priest can heal wounds, cure sickness, bring together a scattered party, and even raise the dead.<br>
  +
{|
  +
| valign="top" width="50%"|
  +
* Burst/AoE Healing
  +
* Potent HoTs
  +
* Buffs for Attack, Run Speed, Defense, Resistance & HP Regen. When Glyphed can last 20+ min.
  +
* Absorption Shield (Party)
  +
* [[Arise]]: recovers party from knock down
  +
* AOE De-Curse
  +
* Self resurrection
  +
* Self Heal
  +
* [[Summon Party]], [[Homeward Bound]]
 
{{clear}}
  +
|}
  +
'''Damage''':<br>
  +
Priests can call down divine fire, shock their foes with lightning bolts, and inflict plagues upon them.
  +
{|
  +
| valign="top" width="50%"|
  +
* Melee Range Fighter when soloing
  +
* Firey Escape aoe slows enemies and can initiate combat
  +
* Kiter when needed.
  +
* Single Target: [[Divine Radiance]], [[Triple Nemesis]]
  +
* AoE: [[Final Reprisal]], [[Shocking Implosion]], [[Fiery Escape]], [[Retaliate]]
 
{{clear}}
  +
|}
  +
'''Crowd Control''':<br>
  +
{|
  +
| valign="top" width="50%"|
  +
* Single target sleep
  +
*AOE slow from [[Fiery Escape]]
  +
{{clear}}
  +
|}
   
 
* Complete [[Priest Skill List]]
  +
* Complete [[Priest Glyph List]]
   
  +
== Statistics ==
Priests use staves and are armed with divine magic to damage their enemies. They are considered very reliable by their allies. Priests who are protected and blessed by the god of justice Yurian use their divine magic to heal wounded allies and curse their enemies to ensure the safety of themselves and their allies.
 
  +
<br>
 
  +
{|
 
  +
| valign="top" width="50%"|
* [[Priest Skill List]]
 
  +
'''Vitality Stats'''<br>
 
  +
* [[HP]]: 527
  +
* [[MP]]: 250/250
  +
* [[MP Regen Rate]]: +10, [[Natural Recovery]]
  +
{{clear}}
  +
'''Basic Stats'''<br>
  +
* [[Damage]]: 32
  +
* [[Defense]]: 13
  +
* [[Movement Speed]]: 110
  +
* [[Critical Hit]]: 20
  +
{{clear}}
  +
'''Basic Attack Inf'''<br>
  +
* [[Direction]]: Forward
  +
* [[Range]]: 10M
  +
* [[Target-Type]]: Single Target
  +
* [[Attack Speed]]: 0.6
  +
* [[MP Change]]: -3
  +
| valign="top" width="50%"|
  +
'''Resistance Stats'''<br>
  +
* [[Critical Hit]]: 25
  +
* [[Root/Hold]]: 70
  +
* [[Poison/Disease]]: 90
  +
* [[Addiction]]: 70
  +
* [[Confusion]]: 90
  +
{{clear}}
  +
'''Equipment Stats'''<br>
  +
* [[Weapon Damage]]: 7
  +
* [[Armor]]: 10
  +
{{clear}}
  +
|}
  +
<br>
  +
Compare with other classes: [[Statistics Comparison|Class Comparison]]
   
 
== Gallery ==
 
== Gallery ==
Line 37: Line 106:
   
   
  +
{{Navbar
 
  +
{{classbar}}
|header = [[Archer]] • [[Berserker]] • [[Mystic]] • [[Lancer]] • [[Priest]] • [[Slayer]] • [[Sorcerer]] • [[Warrior]]
 
|body = [[Aman]] • [[Baraka]] • [[Castanics]] • [[High Elves]] • [[Humans]] • [[Popori]]
 
}}
 
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 15:37, 22 February 2015

Priesticon.png
Priest.png
Priest


Armor: Cloth
Weapon: Staff
Main Role: Healing
Difficulty: Star.pngStar.pngStar.png
Divine warriors blessed by the Gods.

The priests, devout worshipers of Yurian, the God of Justice, are able to heal and protect their allies in battle. Priests rely solely on Yurian and their blessed power, rather than heavy armor and weaponry. Their unshakable faith, however, can become a downfall for they rely only on their God and power. They reject heavy armor and weaponry in return for the potent tools of their deity. As long as the divine connection remains strong, priests are resolute in battle.

Mechanics and Skills

Heals & Party Utilities:
By drawing on the power of the Gods, a priest can heal wounds, cure sickness, bring together a scattered party, and even raise the dead.

  • Burst/AoE Healing
  • Potent HoTs
  • Buffs for Attack, Run Speed, Defense, Resistance & HP Regen. When Glyphed can last 20+ min.
  • Absorption Shield (Party)
  • Arise: recovers party from knock down
  • AOE De-Curse
  • Self resurrection
  • Self Heal
  • Summon Party, Homeward Bound

Damage:
Priests can call down divine fire, shock their foes with lightning bolts, and inflict plagues upon them.

Crowd Control:

Statistics


Vitality Stats

  • HP: 527
  • MP: 250/250
  • MP Regen Rate: +10, Natural Recovery

Basic Stats

  • Damage: 32
  • Defense: 13
  • Movement Speed: 110
  • Critical Hit: 20

Basic Attack Inf

  • Direction: Forward
  • Range: 10M
  • Target-Type: Single Target
  • Attack Speed: 0.6
  • MP Change: -3

Resistance Stats

  • Critical Hit: 25
  • Root/Hold: 70
  • Poison/Disease: 90
  • Addiction: 70
  • Confusion: 90

Equipment Stats

  • Weapon Damage: 7
  • Armor: 10


Compare with other classes: Class Comparison

Gallery



ArcherBerserkerLancerMysticPriestSlayerSorcererWarrior
AmanBarakaCastanicsHigh ElvesHumansPopori