Tera Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Tera Wiki
 
(17 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  +
{{Classbox
{{class}}
 
  +
|image= file:Priest.png
{| style="width: 60%;"
 
 
}}
| [[Image:Priesticon.png]]
 
 
{|
| ''"Divine warriors blessed by the Gods."''
 
  +
'''Armor''': Cloth<br>
  +
'''Weapon''': Staff<br>
  +
'''Main Role''': Healing<br>
  +
'''Difficulty''': [[Image:star.png]][[Image:star.png]][[Image:star.png]]<br>
 
|}
 
|}
 
{{quote|Divine warriors blessed by the Gods.}}
   
 
The priests, devout worshipers of [[Yurian]], the God of Justice, are able to heal and protect their allies in battle. Priests rely solely on [[Yurian]] and their blessed power, rather than heavy armor and weaponry. Their unshakable faith, however, can become a downfall for they rely only on their God and power. They reject heavy armor and weaponry in return for the potent tools of their deity. As long as the divine connection remains strong, priests are resolute in battle.<br>
   
== Overview ==
+
== Mechanics and Skills ==
  +
'''Heals & Party Utilities:'''<br>
The priests, devout worshipers of [[Yurian]], the God of Justice, are able to heal and protect their allies in battle. Priests rely solely on Yurian and their blessed power, rather than heavy armor and weaponry. Their unshakable faith, however, can become a downfall for they rely only on their God and power.
 
  +
By drawing on the power of the Gods, a priest can heal wounds, cure sickness, bring together a scattered party, and even raise the dead.<br>
 
 
== Preview about some skills ==
 
 
{|
 
{|
| style="width: 50%;" | '''Light of Judgement'''
+
| valign="top" width="50%"|
  +
* Burst/AoE Healing
<br>
 
  +
* Potent HoTs
The Priest's basic long ranged attack.
 
  +
* Buffs for Attack, Run Speed, Defense, Resistance & HP Regen. When Glyphed can last 20+ min.
|{{#ev:youtube|nqx5hmwAW0w|375}}
 
  +
* Absorption Shield (Party)
  +
* [[Arise]]: recovers party from knock down
  +
* AOE De-Curse
  +
* Self resurrection
  +
* Self Heal
  +
* [[Summon Party]], [[Homeward Bound]]
 
{{clear}}
 
|}
 
|}
  +
'''Damage''':<br>
  +
Priests can call down divine fire, shock their foes with lightning bolts, and inflict plagues upon them.
 
{|
 
{|
  +
| valign="top" width="50%"|
|{{#ev:youtube|o_Kt4LgAQIY|375}}
 
  +
* Melee Range Fighter when soloing
|'''Healing Wind'''
 
  +
* Firey Escape aoe slows enemies and can initiate combat
<br>
 
  +
* Kiter when needed.
A close range healing spell which heals the priest and the allies in its proximity greatly.
 
  +
* Single Target: [[Divine Radiance]], [[Triple Nemesis]]
  +
* AoE: [[Final Reprisal]], [[Shocking Implosion]], [[Fiery Escape]], [[Retaliate]]
  +
{{clear}}
 
|}
 
|}
  +
'''Crowd Control''':<br>
 
{|
 
{|
  +
| valign="top" width="50%"|
|'''Regenerating Wind'''
 
  +
* Single target sleep
  +
*AOE slow from [[Fiery Escape]]
  +
{{clear}}
 
|}
  +
  +
* Complete [[Priest Skill List]]
  +
* Complete [[Priest Glyph List]]
  +
  +
== Statistics ==
 
<br>
 
<br>
A middle range healing spell that regenerates the health of any allies in its range relatively fast. The priest however has to channel this spell and cannot move while it's active.
 
|{{#ev:youtube|9jvN3V8Qoag|375}}
 
|}
 
 
{|
 
{|
  +
| valign="top" width="50%"|
|{{#ev:youtube|8iDORgZVzZA|375}}
 
|'''Shadow of Slumber'''
+
'''Vitality Stats'''<br>
  +
* [[HP]]: 527
<br>
 
  +
* [[MP]]: 250/250
The priest fires a sphere which temporarily puts enemies it hits to sleep.
 
  +
* [[MP Regen Rate]]: +10, [[Natural Recovery]]
  +
{{clear}}
  +
'''Basic Stats'''<br>
  +
* [[Damage]]: 32
  +
* [[Defense]]: 13
  +
* [[Movement Speed]]: 110
  +
* [[Critical Hit]]: 20
  +
{{clear}}
  +
'''Basic Attack Inf'''<br>
  +
* [[Direction]]: Forward
  +
* [[Range]]: 10M
  +
* [[Target-Type]]: Single Target
  +
* [[Attack Speed]]: 0.6
  +
* [[MP Change]]: -3
  +
| valign="top" width="50%"|
  +
'''Resistance Stats'''<br>
  +
* [[Critical Hit]]: 25
  +
* [[Root/Hold]]: 70
  +
* [[Poison/Disease]]: 90
  +
* [[Addiction]]: 70
  +
* [[Confusion]]: 90
  +
{{clear}}
  +
'''Equipment Stats'''<br>
  +
* [[Weapon Damage]]: 7
  +
* [[Armor]]: 10
  +
{{clear}}
 
|}
 
|}
{|
 
|'''Mana Boost'''
 
 
<br>
 
<br>
  +
Compare with other classes: [[Statistics Comparison|Class Comparison]]
Allows MP to recover quickly. However, if you get attacked during MP recovery,
 
you will lose the MP recovery status when you use another skill.
 
|{{#ev:youtube|ufJaQIIY9kA|375}}
 
|}
 
 
   
 
== Gallery ==
 
== Gallery ==
Line 63: Line 106:
   
   
  +
{{Navbar
 
  +
{{classbar}}
|header = [[Archer]] • [[Berserker]] • [[Elementalist]] • [[Lancer]] • [[Priest]] • [[Slayer]] • [[Sorcerer]] • [[Warrior]]
 
|body = [[Aman]] • [[Baraka]] • [[Castanics]] • [[High Elves]] • [[Humans]] • [[Popori]]
 
}}
 
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 15:37, 22 February 2015

Priesticon.png
Priest.png
Priest


Armor: Cloth
Weapon: Staff
Main Role: Healing
Difficulty: Star.pngStar.pngStar.png
Divine warriors blessed by the Gods.

The priests, devout worshipers of Yurian, the God of Justice, are able to heal and protect their allies in battle. Priests rely solely on Yurian and their blessed power, rather than heavy armor and weaponry. Their unshakable faith, however, can become a downfall for they rely only on their God and power. They reject heavy armor and weaponry in return for the potent tools of their deity. As long as the divine connection remains strong, priests are resolute in battle.

Mechanics and Skills

Heals & Party Utilities:
By drawing on the power of the Gods, a priest can heal wounds, cure sickness, bring together a scattered party, and even raise the dead.

  • Burst/AoE Healing
  • Potent HoTs
  • Buffs for Attack, Run Speed, Defense, Resistance & HP Regen. When Glyphed can last 20+ min.
  • Absorption Shield (Party)
  • Arise: recovers party from knock down
  • AOE De-Curse
  • Self resurrection
  • Self Heal
  • Summon Party, Homeward Bound

Damage:
Priests can call down divine fire, shock their foes with lightning bolts, and inflict plagues upon them.

Crowd Control:

Statistics


Vitality Stats

  • HP: 527
  • MP: 250/250
  • MP Regen Rate: +10, Natural Recovery

Basic Stats

  • Damage: 32
  • Defense: 13
  • Movement Speed: 110
  • Critical Hit: 20

Basic Attack Inf

  • Direction: Forward
  • Range: 10M
  • Target-Type: Single Target
  • Attack Speed: 0.6
  • MP Change: -3

Resistance Stats

  • Critical Hit: 25
  • Root/Hold: 70
  • Poison/Disease: 90
  • Addiction: 70
  • Confusion: 90

Equipment Stats

  • Weapon Damage: 7
  • Armor: 10


Compare with other classes: Class Comparison

Gallery



ArcherBerserkerLancerMysticPriestSlayerSorcererWarrior
AmanBarakaCastanicsHigh ElvesHumansPopori