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''Divine warriors blessed by the Gods''
 
''Divine warriors blessed by the Gods''
   
Priests channel the power of the gods to heal and protect their allies. They reject heavy armor and weaponry in return for the potent tools of their deity. As long as the divine connection remains strong, priests are resolute in battle.
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Priests channel the power of the gods to heal and protect their allies. They reject heavy armor and weaponry in return for the potent tools of their deity. As long as the divine connection remains strong, priests are resolute in battle.<br>
  +
 
'''Armor''': Cloth<br>
 
'''Armor''': Cloth<br>
 
'''Weapon''': Staff<br>
 
'''Weapon''': Staff<br>

Revision as of 22:35, 11 April 2012

Priest art.png
Priest


Priesticon.png "Divine warriors blessed by the Gods."

The priests, devout worshipers of Yurian, the God of Justice, are able to heal and protect their allies in battle. Priests rely solely on Yurian and their blessed power, rather than heavy armor and weaponry. Their unshakable faith, however, can become a downfall for they rely only on their God and power.

Overview

Divine warriors blessed by the Gods

Priests channel the power of the gods to heal and protect their allies. They reject heavy armor and weaponry in return for the potent tools of their deity. As long as the divine connection remains strong, priests are resolute in battle.

Armor: Cloth
Weapon: Staff

Mechanics and Skills

Receiving protection from the gods, priests stay close to their allies to protect them. This class has the ability to heal its allies and to debuff their enemies in order to make battle safer.


Priests use staves and are armed with divine magic to damage their enemies. They are considered very reliable by their allies. Priests who are protected and blessed by the god of justice Yurian use their divine magic to heal wounded allies and curse their enemies to ensure the safety of themselves and their allies.



Statistics


Vitality Stats

  • HP: 527
  • MP: 250/250
  • MP Regen Rate: +10, Natural Recovery

Basic Stats

  • Damage: 32
  • Defense: 13
  • Movement Speed: 110
  • Critical Hit: 20

Basic Attack Inf

  • Direction: Forward
  • Range: 10M
  • Target-Type: Single Target
  • Attack Speed: 0.6
  • MP Change: -3

Resistance Stats

  • Critical Hit: 25
  • Root/Hold: 70
  • Poison/Disease: 90
  • Addiction: 70
  • Confusion: 90

Equipment Stats

  • Weapon Damage: 7
  • Armor: 10


Compare with other classes: Class Comparison

Gallery



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