Tera Wiki

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Tera Wiki

Only the first level of each skill is shown. In the case of skills with a "I" next to their name, a new version of the

skill is gained every 6 levels after initially learning the skill. Skills without an "I" only have the one level.

Icon Name Level MP Cost Cooldown Description
StandFast Stand Fast 0 30 1sec Block frontal attacks with your shield. Damage reduction depends on your equipment. Reduces damage as long as you hold

down the skill button. Allies behind you also get damage reduction.

ComboAttack Combo Attack I 0 0 0 Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to

three hits, with the third hit dealing substantially more.

ShieldBarrage Shield Barrage I 2 75 75 4sec Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your


SpringAttack Spring Attack I 4 300 4sec Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield

Barrage, or the third consecutive hit of Combo Attack.

ShieldBash Shield Bash 6 200 25sec Briefly Stun one or more foes.
ChargingLunge Charging Lunge I 8 200 10sec Charge a short distance and impale your target.
Retaliate Retaliate I 12 0 15sec Leap to your feet while attacking the target. You can only use this skill when knocked down.
SecondWind Second Wind I 14 360 1min Instantly replenish 789 / 1093 / 1512 / 2089 / 2885 / 3984 / 5499 / 7591 HP.
ChallengingShout Challenging Shout I 18 300 10sec Draw the attention of enemies within 10m, increasing their aggro towards you.
Onslaught Onslaught I 20 500 11sec Rush your foe and lunge repeatedly. You are less likely to be knocked down or immobilized, and you only take half


GuardianShout Guardian Shout 22 400 5min Adds 91% to endurance of other group members within 20m for 30sec. Does not apply to you. Effect ends if you are

knocked down.

ShieldCounter Shield Counter I 26 230 5sec Gain a chance to shield-thump your foe while using the Stand Fast skill. You can't be knocked down or immobilized, and

you take half damage while using the skill.

Leash Leash I 26 200 40sec Throw a magical hook and chain that pulls one enemy within 18m towards you. Not effective on huge opponents.
Debilitate Debilitate 28 150 3.5sec Briefly weaken the Endurance of your foes by 3%. Effect stacks up to three times.
MenacingWave Menacing Wave 32 300 30sec Blast a wave that briefly decreases movement and attack speed of all targets within 7m by 30%.
IronWill Iron Will I 36 250 20sec Your iron will absorbs 3359 / 4637 / 6401 / 8834 / 12191 damage, consuming 1 MP for every 13 / 17 / 25 / 33 / 50 damage

absorbed. Effect ends when you absorb damage beyond the limit, when you run out of MP, or after 10sec.

Master'sLeash Master's Leash 42 100 45sec Throw another hook to pull the target nearer. You can use this skill only after using Leash.
Master'sLeash Leash: Master's Leash (Passive) 42 0 0 You can follow up with the Master's Leash skill after you use Leash.
LockdownBlow Lockdown Blow 46 200 15sec Deliver a crippling attack in front of you, briefly decreasing the target's speed by 30%.
Infuriate Infuriate 50 0 5min Infuriate all monsters within 10m and increase your aggro to the maximum amount. Cast time of 1.3sec.
PledgeofProtection Pledge of Protection 56 300 1min Absorb 35% of damage done to other group members within 20m for 12sec by taking it on yourself. Your defense determines

how muchdamage they take.

AdrenalineRush Adrenaline Rush 58 0 2min Your attack speed increases by 15% for 20sec.


Skill Lists