Lancer Skill List
Only the first level of each skill is shown. In the case of skills with a "I" next to their name, a new version of the
skill is gained every 6 levels after initially learning the skill. Skills without an "I" only have the one level.
|Stand Fast||0||30||1sec||Block frontal attacks with your shield. Damage reduction depends on your equipment. Reduces damage as long as you hold
down the skill button. Allies behind you also get damage reduction.
|Combo Attack I||0||0||0||Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to
three hits, with the third hit dealing substantially more.
|Shield Barrage I||2||75 75||4sec||Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your
|Spring Attack I||4||300||4sec||Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield
Barrage, or the third consecutive hit of Combo Attack.
|Shield Bash||6||200||25sec||Briefly Stun one or more foes.|
|Charging Lunge I||8||200||10sec||Charge a short distance and impale your target.|
|Retaliate I||12||0||15sec||Leap to your feet while attacking the target. You can only use this skill when knocked down.|
|Second Wind I||14||360||1min||Instantly replenish 789 / 1093 / 1512 / 2089 / 2885 / 3984 / 5499 / 7591 HP.|
|Challenging Shout I||18||300||10sec||Draw the attention of enemies within 10m, increasing their aggro towards you.|
|Onslaught I||20||500||11sec||Rush your foe and lunge repeatedly. You are less likely to be knocked down or immobilized, and you only take half
|Guardian Shout||22||400||5min||Adds 91% to endurance of other group members within 20m for 30sec. Does not apply to you. Effect ends if you are
|Shield Counter I||26||230||5sec||Gain a chance to shield-thump your foe while using the Stand Fast skill. You can't be knocked down or immobilized, and
you take half damage while using the skill.
|Leash I||26||200||40sec||Throw a magical hook and chain that pulls one enemy within 18m towards you. Not effective on huge opponents.|
|Debilitate||28||150||3.5sec||Briefly weaken the Endurance of your foes by 3%. Effect stacks up to three times.|
|Menacing Wave||32||300||30sec||Blast a wave that briefly decreases movement and attack speed of all targets within 7m by 30%.|
|Iron Will I||36||250||20sec||Your iron will absorbs 3359 / 4637 / 6401 / 8834 / 12191 damage, consuming 1 MP for every 13 / 17 / 25 / 33 / 50 damage
absorbed. Effect ends when you absorb damage beyond the limit, when you run out of MP, or after 10sec.
|Master's Leash||42||100||45sec||Throw another hook to pull the target nearer. You can use this skill only after using Leash.|
|Leash: Master's Leash (Passive)||42||0||0||You can follow up with the Master's Leash skill after you use Leash.|
|Lockdown Blow||46||200||15sec||Deliver a crippling attack in front of you, briefly decreasing the target's speed by 30%.|
|Infuriate||50||0||5min||Infuriate all monsters within 10m and increase your aggro to the maximum amount. Cast time of 1.3sec.|
|Pledge of Protection||56||300||1min||Absorb 35% of damage done to other group members within 20m for 12sec by taking it on yourself. Your defense determines
how muchdamage they take.
|Adrenaline Rush||58||0||2min||Your attack speed increases by 15% for 20sec.|
|Archer • Berserker • Lancer • Mystic • Priest • Slayer • Sorcerer • Warrior|